Post by Arbee on May 28, 2010 0:28:52 GMT
Hope this is all right. Let me know what needs fixing!
Name: Creighton
Age: 42
Gender: Male
Race: Human
Weight: 180 lbs
Eyes: Blue
Hair: Gray-Brown
Appearance:
At approximately 1.6 meters and 180 lbs, Creighton is an average-looking Caucasian male with short graying hair and piercing blue eyes. While he doesn't appear to be very strong, he makes up for this shortcoming with his sharp eyes, quick reflexes and even quicker mind. Creighton prefers to wear suits and other respectable clothing, though will (somewhat grudgingly) wear anything available.
Backstory:
Creighton lived as both a respected medical doctor and a provider for his wife and son, until slavers came and took them. With a broken heart and a strengthened spirit, Creighton made it his life's ambition to track down the slavers that took his family, holding on to the ever-diminishing hope that they might still be alive.
Though he learned how to use small firearms and became more proficient with computers on his journey, his medical skills have begun to degrade--he hasn't had much time to keep practiced except with smaller injuries.
In an ironic twist of fate, Creighton was captured by slavers himself while attempting to track down those that had captured his family. Fully overestimating his own abilities (and acting on information he'd required from an admittedly dubious source) he attempted to ambush a group of them--needless to say, they quickly overpowered him. When he woke up several hours later, it was to discover that he was for sale. It seemed that his quest to reunite with his family was over...
SPECIAL Points:
(Total; +/-; Base; Racial Min/Max)
ST 3; ___; 3; 1 / 10
PE 8; ___; 3; 1 / 10
EN 5; ___; 3; 1 / 10
CH 5; ___; 3; 1 / 10
IN 8; ___; 3; 1 / 10
AG 7; ___; 3; 1 / 10
LK 4; ___; 3; 1 / 10
Level: 1
Karma:
HP/Level: 5
Experience: 0
Wounds:
Carry weight: 100 lbs
HP: 32/32
AC: 7%
AC +/-:
Base AC: 7%
Armor:
(DT/DR; +/-; Base Armor)
Normal / ___; ____; ____
Laser / ___; ____; ____
Fire / ___; ____; ____
Plasma / ___; ____; ____
Explode / ___; ____; ____
Poison resistance: 0%
Radiation resistance: 0%
Gas resistance: 0/0%
Electricity resistance: 10%
Healing rate: 1
Skills:
Unarmed: 16%
Melee Weapons: 16%
Throwing: 20%
Primitive Missile Weapons: 22%
Small Guns (tag): 60%
Big Guns: 21%
Energy Weapons: 31%
First Aid (tag): 64%
Doctor: 32%
Sneak: 30%
Lockpick: 31%
Steal: 30%
Traps: 31%
Science (tag): 62%
Repair: 26%
Pilot: 27%
Speech: 26%
Barter: 23%
Gambling: 24%
Outdoorsman: 24%
Climbing: 16%
Swimming: 21%
Action points: 8
Sequence: 16
Melee Damage: -2
Critical Chance: 4%
Armour Condition: N/A
Left Hand:
PE Range Mod:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Right Hand:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Inventory:
*
Traits and Perks
Fast Metabolism -
2-point bonus to healing, radiation and poison resistance start at 0%.
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
Name: Creighton
Age: 42
Gender: Male
Race: Human
Weight: 180 lbs
Eyes: Blue
Hair: Gray-Brown
Appearance:
At approximately 1.6 meters and 180 lbs, Creighton is an average-looking Caucasian male with short graying hair and piercing blue eyes. While he doesn't appear to be very strong, he makes up for this shortcoming with his sharp eyes, quick reflexes and even quicker mind. Creighton prefers to wear suits and other respectable clothing, though will (somewhat grudgingly) wear anything available.
Backstory:
Creighton lived as both a respected medical doctor and a provider for his wife and son, until slavers came and took them. With a broken heart and a strengthened spirit, Creighton made it his life's ambition to track down the slavers that took his family, holding on to the ever-diminishing hope that they might still be alive.
Though he learned how to use small firearms and became more proficient with computers on his journey, his medical skills have begun to degrade--he hasn't had much time to keep practiced except with smaller injuries.
In an ironic twist of fate, Creighton was captured by slavers himself while attempting to track down those that had captured his family. Fully overestimating his own abilities (and acting on information he'd required from an admittedly dubious source) he attempted to ambush a group of them--needless to say, they quickly overpowered him. When he woke up several hours later, it was to discover that he was for sale. It seemed that his quest to reunite with his family was over...
SPECIAL Points:
(Total; +/-; Base; Racial Min/Max)
ST 3; ___; 3; 1 / 10
PE 8; ___; 3; 1 / 10
EN 5; ___; 3; 1 / 10
CH 5; ___; 3; 1 / 10
IN 8; ___; 3; 1 / 10
AG 7; ___; 3; 1 / 10
LK 4; ___; 3; 1 / 10
Level: 1
Karma:
HP/Level: 5
Experience: 0
Wounds:
Carry weight: 100 lbs
HP: 32/32
AC: 7%
AC +/-:
Base AC: 7%
Armor:
(DT/DR; +/-; Base Armor)
Normal / ___; ____; ____
Laser / ___; ____; ____
Fire / ___; ____; ____
Plasma / ___; ____; ____
Explode / ___; ____; ____
Poison resistance: 0%
Radiation resistance: 0%
Gas resistance: 0/0%
Electricity resistance: 10%
Healing rate: 1
Skills:
Unarmed: 16%
Melee Weapons: 16%
Throwing: 20%
Primitive Missile Weapons: 22%
Small Guns (tag): 60%
Big Guns: 21%
Energy Weapons: 31%
First Aid (tag): 64%
Doctor: 32%
Sneak: 30%
Lockpick: 31%
Steal: 30%
Traps: 31%
Science (tag): 62%
Repair: 26%
Pilot: 27%
Speech: 26%
Barter: 23%
Gambling: 24%
Outdoorsman: 24%
Climbing: 16%
Swimming: 21%
Action points: 8
Sequence: 16
Melee Damage: -2
Critical Chance: 4%
Armour Condition: N/A
Left Hand:
PE Range Mod:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Right Hand:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Inventory:
*
Traits and Perks
Fast Metabolism -
2-point bonus to healing, radiation and poison resistance start at 0%.
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________
___________________ _________