Post by McNinja on May 30, 2010 1:13:20 GMT
Name: Jackson
Gender: Male
Race: Ghoul
Weight: 110
Eyes: blue
Hair: none
Appearance: Mostly intact for a ghoul, most of his skin on the limbs is missing, and a few
things are in the wrong place, but that doesn't matter to him so much. Wears a grey jump suit
that looks like it might be pre-war, the logo on the back is faded and unreadable, and
tatered boots.
He ended up with the slavers when the caravan company who didn't care much for racial equality that he drove for went out of business and had to sell of all it's "assets".
Total +/- Base Racial Min/Max
ST 4 ___ 4 1/6
PE 10 ___ 10 4/14
EN 4 ___ 4 1/10
CH 3 ___ 3 1/9
IN 10 ___ 10 2/13
AG 7 1 6 1/8
LK 5 ___ 5 5/10
Level: 1
Karma: 0
HP/Level: 5
Experience: 0
Wounds: None
Carry weight: 85
Hit Points Armor Class +/- Base AC
22/22 7 ___ 7
DT/DR +/- Base Armor:
Normal / ___ ____ ____
Laser / ___ ____ ____
Fire / ___ ____ ____
Plasma / ___ ____ ____
Explode / ___ ____ ____
Poison resistance: 30
Radiation resistance: 48
Gas resistance: /
Electricity resistance: 0
Healing rate: 1
Skills
Total +/- Base
Small Guns 68 ___ 34 [TAG]
Big Guns 25 ___ 25
Primitive 28 ___ 28
Energy Weapons 37 ___ 37
Unarmed 19 ___ 19
Melee Weapons 19 ___ 19
Throwing 22 ___ 22
First Aid 80 ___ 40 [TAG]
Doctor 40 ___ 40
Sneak 34 ___ 34
Lockpick 37 ___ 37
Steal 34 ___ 34
Traps 37 ___ 37
Science 37 ___ 37
Repair 31 ___ 31
Pilot 56 ___ 28 [TAG]
Speech 26 ___ 26
Barter 19 ___ 19
Gambling 30 ___ 30
Outdoorsman 28 ___ 28
Swimming 16 ___ 16
Climbing 22 ___ 22
Action points: 8
Sequence: 20
Melee Damage: -1
Critical Chance: 15
Armour Condition:
Left Hand:
PE Range Mod:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Right Hand:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Inventory:
*
Traits and Perks
Small frame
1-point bonus to Agility, carry Weight is 15 lbs X Strength
Finesse
All of your attacks lose 25% of their damage (after Damage Threshold, and round up) but you gain a 10% bonus to Critical Chance.
Gender: Male
Race: Ghoul
Weight: 110
Eyes: blue
Hair: none
Appearance: Mostly intact for a ghoul, most of his skin on the limbs is missing, and a few
things are in the wrong place, but that doesn't matter to him so much. Wears a grey jump suit
that looks like it might be pre-war, the logo on the back is faded and unreadable, and
tatered boots.
He ended up with the slavers when the caravan company who didn't care much for racial equality that he drove for went out of business and had to sell of all it's "assets".
Total +/- Base Racial Min/Max
ST 4 ___ 4 1/6
PE 10 ___ 10 4/14
EN 4 ___ 4 1/10
CH 3 ___ 3 1/9
IN 10 ___ 10 2/13
AG 7 1 6 1/8
LK 5 ___ 5 5/10
Level: 1
Karma: 0
HP/Level: 5
Experience: 0
Wounds: None
Carry weight: 85
Hit Points Armor Class +/- Base AC
22/22 7 ___ 7
DT/DR +/- Base Armor:
Normal / ___ ____ ____
Laser / ___ ____ ____
Fire / ___ ____ ____
Plasma / ___ ____ ____
Explode / ___ ____ ____
Poison resistance: 30
Radiation resistance: 48
Gas resistance: /
Electricity resistance: 0
Healing rate: 1
Skills
Total +/- Base
Small Guns 68 ___ 34 [TAG]
Big Guns 25 ___ 25
Primitive 28 ___ 28
Energy Weapons 37 ___ 37
Unarmed 19 ___ 19
Melee Weapons 19 ___ 19
Throwing 22 ___ 22
First Aid 80 ___ 40 [TAG]
Doctor 40 ___ 40
Sneak 34 ___ 34
Lockpick 37 ___ 37
Steal 34 ___ 34
Traps 37 ___ 37
Science 37 ___ 37
Repair 31 ___ 31
Pilot 56 ___ 28 [TAG]
Speech 26 ___ 26
Barter 19 ___ 19
Gambling 30 ___ 30
Outdoorsman 28 ___ 28
Swimming 16 ___ 16
Climbing 22 ___ 22
Action points: 8
Sequence: 20
Melee Damage: -1
Critical Chance: 15
Armour Condition:
Left Hand:
PE Range Mod:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Right Hand:
Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____
Condition:
Inventory:
*
Traits and Perks
Small frame
1-point bonus to Agility, carry Weight is 15 lbs X Strength
Finesse
All of your attacks lose 25% of their damage (after Damage Threshold, and round up) but you gain a 10% bonus to Critical Chance.