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Post by Nihtgenga on Jun 5, 2010 13:31:11 GMT
((You've been together for a while. While you won't know each other well, you'll be able to put names to faces.)) The slavers have been going for weeks now. Most of you were just recently enslaved though, so you've only been travelling a few days. Each night, the slavers corral their prisoners up for the night and guard them, moving on the next day. These corrals are usually just a rough circle of crude barricades made of rocks and whatever wood and brush is available. When not enough material is available to make these, several stakes are taken from a wagon and driven into the ground, gangs of slaves being chained to each one. Those nights are always bad. Tonight, though, you slaves are in luck. The slavers spotted a ruined farm a few hours before dark, just as it started to rain. While they have been pushing you hard most of the time, they are only human, and would like to get soaked just as little as anyone else. They herd you into a barn, its roof, while half missing, at least providing partial protection from the elements. You see most of the slavers heading into what was once the main farmhouse before the doors are swung shut. You hear something thud against them on the other side. The barn is fairly large, though you slaves are mostly huddled in one corner, where there's still a bit of roof. Outside, the sun has set and the earlier shower has evolved into a true downpour. There is one slaver standing guard over you, his hands on his holstered weapons- a club and a pistol of some kind. Mark, you rest against a pile of old cardboard boxes. They give way slightly and you feel something hard pressing against your back. It's a rusty metal pole, about the length of your forearm. The slavers must have missed it when they checked the building for potential weapons. Could this finally be your chance to escape? Metal pipe: Value: 10 Ammo: N/A Rnds: N/A Burst: N/A Min. ST: 5 W: 10 lbs. Dmg: 1d10 + MD Rng: 1 AP needed: 4. (NOTE: AP needed is the basic AP for the weapon, not counting any AP modifiers you might have. Add 1AP to this number for targeted attacks and (if applicable) 1AP for burst fire.)
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lat
Group 2
Posts: 45
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Post by lat on Jun 6, 2010 8:53:32 GMT
Mark laid back against the cardboard box. He always prefereed the days when they kept them like this, it meant he get to sit next to the prettiest girl in the wasteland. "Another day like this, eh, Katt?" Mark said before digging out what was sticking into his back. He drew out a long metal pole. "...Or maybe not." He said slyly, smiling as he looked down at it, formulating a plan.
He slid the pole descreetly over to Katt and nodded to her. Standing up he began to walk over to the wet part of barn. If he were to ask him what he was doing he would plainly say "Hey, I'm just taking a piss. I can't do it in front of a lady."
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Post by Nihtgenga on Jun 6, 2010 12:14:37 GMT
The slaver does indeed ask what you're doing. He grunts at your reply, evidently satisfied with it.
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lat
Group 2
Posts: 45
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Post by lat on Jun 6, 2010 13:49:17 GMT
Mark looks over to the slaver. To gain more of his attention he decided to start talking to him. "So...Been a slaver long?" [dice=100] ((Roll to keep his attention))[rand=387958186796597908439439763338497051966491530471958594709816628237]
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Katt
Group 2
Posts: 61
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Post by Katt on Jun 6, 2010 14:27:56 GMT
Katt sits along with Mark. Her top, still somewhat wet from the rain, clings to her impressive bust. She looks over to Mark shyly as he speaks. "I... yes..." she replies in a more depressed tone then his. She tilts her head when she hears the man lean back and clank something, soon Mark pulls out a metal pole and slides it towards her. The redhead was confused for a bit as Mark suddenly stood up and soon had the slaver's attention... finally she realized what he was doing. Scared, Katt picked up the metal pipe, held it in her right hand, and stood up. Quietly she tried to sneak up behind the guard for a sneak attack. ((Sneak roll)) [dice=100] Metal pipe: Value: 10 Ammo: N/A Rnds: N/A Burst: N/A Min. ST: 5 W: 10 lbs. Dmg: 1d10 + MD Rng: 1 AP needed: 4.
Empty[rand=06495456237188324786486261675454177126752161132085869853067727336]
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Post by Nihtgenga on Jun 6, 2010 15:03:24 GMT
Mark, the slaver gives you a suspicious look. "Coupla months." he replies. You seem to have got his attention, and Katt is able to start sneaking over to get behind him.
((It'll take a while to get in position. If Mark manages to keep his attention until you get behind him, you'll get a positive modifier on your rolls.))
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lat
Group 2
Posts: 45
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Post by lat on Jun 6, 2010 15:12:08 GMT
"I know I don't ask a businessman why he does what he does when the answer is profit but, being the merchandise I have to ask why did you become a slaver?" Mark says, looking out to the barn door, he had stopped peeing already but the rain had provided cover for him, he had to be ready if it went badly.
[dice=100][rand=43302008644794765824028527130014833489564274464378821870612452801]
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Post by Nihtgenga on Jun 6, 2010 15:50:09 GMT
((Katt's stealth roll failed. NOTE: Movement: When you move during combat, please edit the map to show where you move to.)) "I... Uh, um... family business." the slaver replies. "My, uh, uncle hired m-" He suddenly draws his weapons, stepping towards Mark and swinging his club. Fortunately, the floor near here is slippery in places. As he swings, he slips slightly. It's not enough to make him lose his balance, but he does miss you. Sequence: Jackson: 20 Katt: 16 Mark, Tor and Kenneth: 12 Slaver: 10 Slaves: 10
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Katt
Group 2
Posts: 61
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Post by Katt on Jun 6, 2010 16:07:12 GMT
((I'm confused how Jackson has 20 sequence, when A. the max agility for ghouls is 8 and B. Katt has higher agility then him. 8 opposed to 7 )) Noticing Mark is in trouble, Katt jogs up to the slaver and NOT aiming anywhere in particular swings the metal pole at him twice. ((Katt is one STR below the required, so I'm not sure how I'd roll that)) HP 31/31 Ap 1/9 AP recovered next turn 4 Metal pipe: Value: 10 Ammo: N/A Rnds: N/A Burst: N/A Min. ST: 5 W: 10 lbs. Dmg: 1d10 + MD Rng: 1 AP needed: 4. Empty
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Post by McNinja on Jun 6, 2010 16:10:35 GMT
Jackson had been watching carefully since Mark stood up, more out of the fact that something remotely interesting was going on and was ready to run as soon as the slaver ended up with a skull fracture. Seeing things going badly he starts stringing together swear words under his breath and tries to rush the guard. [dice=100][rand=05424403306096792921873793937265969922655168920765021350542083383]
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lat
Group 2
Posts: 45
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Post by lat on Jun 6, 2010 16:10:47 GMT
((Seqeunce is based of PE, not AG)) Mark heard Katt and no doubt so did the slaver. He turned around and saw Katt and Jackson, a ghoul he knew by name and the distinct overalls he wore come to help him.
((Waiting for the results of the attack before I post the rest of my action))
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Post by Nihtgenga on Jun 6, 2010 16:34:42 GMT
((Indeed it is. Also, could you follow the sequence order for your posts please? It won't make much difference now, but when people start dying it can be a problem. For example, sequence is PC1, PC2, PC3. They post in the order PC1, PC3, PC2. They all attack the same enemy. PC1 hits, PC2 hits and kills the enemy and PC3 is left looking like a tool. Also, movement on the map will get silly if that starts happening- look at how it's gone already.)) Jackson, you punch the slaver. It's a really solid blow!
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Katt
Group 2
Posts: 61
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Post by Katt on Jun 6, 2010 16:53:38 GMT
((My apologies then, seeing as the results of my attack weren't mentioned I'm assuming my post was ignored for being out of turn.)) Noticing Mark is in trouble, Katt jogs up to the slaver and NOT aiming anywhere in particular swings the metal pole at him twice. ((Note Katt is 1 below STR requirement for weapon)) [dice=100] [dice=100] HP 31/31 Ap 1/9 AP recovered next turn 4 Metal pipe: Value: 10 Ammo: N/A Rnds: N/A Burst: N/A Min. ST: 5 W: 10 lbs. Dmg: 1d10 + MD Rng: 1 AP needed: 4.
Empty [rand=74010541895852993604469907914128570745205777202028296711399144993]
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Post by Nihtgenga on Jun 6, 2010 17:05:08 GMT
((You don't have enough AP to hit him twice. It took you 3 AP to get close enough to hit, leaving you with 6. That's enough to hit him once, leaving you with 2 AP to use for defence, unless you want to do something else with them.
Deleted Katt's post, quoted it in the OOC thread. Sorry, haven't figured out how to move individual posts yet.))
Katt, the slaver dodges your attack.
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lat
Group 2
Posts: 45
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Post by lat on Jun 6, 2010 17:15:52 GMT
Mark strikes the slaver with the only weapons he has on him, his fists. Or rather flurries his arm in the slaver's general direction.
Hit Points: 26/26 Armor Class: 8% AP: 3 (add the rest to AC=11) Unarmed: 17% Critical Chance: 16%
Fist damage: 1d4
[dice=100] [dice=100][rand=8917196362172116870000637468078500070479437001391742937331171899984]
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